
Tiny Swords RTS
⚔️ Gather. Build. Conquer.
Tiny Swords RTS is a bite-sized real-time strategy game that runs right in your browser. No download and no sign-up. Click Run game and you're in a battle in seconds.
You start with a lone Castle and four Pawns on an island no one has seen before. Chop forests, mine gold, hunt sheep and turn a quiet camp into a fortress. Then raise an army and march on the red kingdom, before it marches on you.
🏰 One goal: destroy the enemy Castle and keep yours standing.
💬 Join the community on Discord to share your victories, report bugs and help shape the game.
✨ Features
- 🌲 Three resources: wood from forests, gold from mines and meat from the sheep you hunt. Balance them to grow.
- 🏗️ Build a kingdom: Houses, Barracks, Archery ranges, Monasteries, defensive Towers and extra Castles.
- 🛡️ Command an army: sword-wielding Warriors, hard-hitting Lancers, sharp-eyed Archers and Monks who heal your troops.
- 🤖 A rival that fights back: the AI builds its own economy and attacks in growing waves.
- 🗺️ A new island every match: randomly generated maps covered in fog of war. Scout before you strike.
- 🎚️ Easy, Normal and Hard: learn the ropes, then test yourself.
- 🎓 Beginner-friendly: short tips guide you through your first game.
- 🎨 Charming pixel art with music and battle sounds.
🎮 Controls
Mouse
- Left-click to select · drag to box-select · double-click to select all units of that type
- Right-click to move, attack, gather or build
- Mouse wheel to zoom · minimap to jump around the map
Keyboard
- Build (Pawns selected): Q House · W Barracks · E Archery · R Monastery · T Tower · Y Castle
- Train (building selected): Q / W
- A + click: attack-move · S: stop · H: jump to your Castle
- . (period): find an idle Pawn
- Ctrl+1–9: save a group · 1–9: select it
- Arrow keys or screen edges: move the camera
- Esc: pause · M: music on/off
💡 Best on a desktop or laptop with a mouse. Hit the fullscreen button for the full experience.
🧪 This is a beta, and your feedback shapes it
Tiny Swords RTS is in active development, and every playtest helps. After your match, tell me:
- What was fun, and what was confusing or frustrating?
- Was the difficulty too easy or too hard?
- Did you hit a bug? What were you doing when it happened?
📋 After a match, the Copy result button copies a summary of your game. Paste it into a comment below.
🎫 Want a direct line to the developer? Join the Discord and open a private ticket for bugs, ideas or feedback.
🔭 Ideas for future updates
- Upgrades for attack, armor and gathering speed
- New enemies and game modes
- Cliffs, hills and more varied maps
- More AI opponents
Have an idea? Share it on Discord!
- What was fun, and what was confusing or frustrating?
- Was the difficulty too easy or too hard?
- Did you hit a bug? What were you doing when it happened?
📋 After a match, the Copy result button copies a summary of your game. Paste it into a comment below.
🎫 Want a direct line to the developer? Join the Discord and open a private ticket for bugs, ideas or feedback.
🙏 Credits
- Graphics: Tiny Swords by Pixel Frog
- Sound effects and music: RPG sound kit by The Ambient Fort
| Published | 10 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | janjetovic |
| Genre | Strategy |
| Tags | 2D, army, base-building, Fantasy, Medieval, Pixel Art, resource-management, rts, Singleplayer, Top-Down |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Links | Discord |
| AI Disclosure | AI Assisted, Code, Text |





Comments
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I ran a short Codex-assisted browser check on Easy, stopping at 2:26. Selecting workers, gathering gold and wood, training Pawns and completing a House all worked; the population limit rose from 10 to 16. The step-by-step tips made the next action clear.
One narrow-window issue: at 713 × 693, the command panel extended beyond the right edge, so several building buttons were cut off. The small-screen warning was accurate; wrapping that panel into more rows could still make the opening easier in a browser sidebar. I haven’t finished a match, so I can’t assess the difficulty or provide an end-of-match result.
I’m building Kingdoms, a strategy prototype played through Codex. If comparing first-session onboarding would be useful, I’d be glad to exchange feedback.
Hey, thanks for the awesome feedback!
Appreciate the bug report regarding the 713×693 resolution — wrapping the command panel into more rows is an excellent fix for sidebar players, I'll get on that.
I'm 100% down for a feedback exchange. I'd love to check out Kingdoms and see what you're building!
Thanks! Here's Turnfeed: https://turnfeed.theodornengoy.chatgpt.site/ — choose Kingdoms. For the full game, open it in a Codex chat with browser access, sign in with ChatGPT, and say “Start my kingdom.” It uses your existing Codex allowance.
If you don't have that setup, “Try a practice raid” on the Kingdoms page runs in a normal browser without an account. It's a separate three-exercise introduction, not the full kingdom-building game. Either route is useful for feedback: was the first decision clear, and could you tell what changed afterward? Happy to keep the exchange here.